![]() The version shipped on OLPC laptops will still be called SimCity, but will have to be tested by EA quality assurance before each release to be able to use that name. The open source version is called Micropolis (the initial name for SimCity) since EA retains the trademark Simcity. The release of the source code was related to the donation of SimCity software to the One Laptop Per Child program, as one of the principles of the OLPC laptop is the use of free and open source software. Two decades later, in January 2008, the SimCity source code was released under the free software GPL 3 license. With that, four years after initial development, SimCity was released for the Amiga and Macintosh platforms, followed by the IBM PC and Commodore 64 later in 1989. Brøderbund executives Gary Carlston and Don Daglow saw that the title was infectious and fun, and signed Maxis to a distribution deal for both of its initial games. ![]() Wright and Braun returned to Brøderbund to formally clear the rights to the game in 1988, when SimCity was near completion. Finally, founder Jeff Braun of then-tiny Maxis agreed to publish SimCity as one of two initial games for the company. Brøderbund declined to publish the title when Wright proposed it, and he pitched it to a range of major game publishers without success. The game represented an unusual paradigm in computer gaming, in that it could neither be won nor lost as a result, game publishers did not believe it was possible to market and sell such a game successfully. The original working title of SimCity was Micropolis. The first version of the game was developed for the Commodore 64 in 1985 it was not published for another four years. In addition, Wright also was inspired by reading "The Seventh Sally", a short story by Stanisław Lem, in which an engineer encounters a deposed tyrant, and creates a miniature city with artificial citizens for the tyrant to oppress. While developing SimCity, Wright cultivated a real love of the intricacies and theories of urban planning and acknowledges the influence of System Dynamics which was developed by Jay Wright Forrester and whose book on the subject laid the foundations for the simulation. Wright soon found he enjoyed creating maps more than playing the actual game, and SimCity was born. The inspiration for SimCity came from a feature of the game Raid on Bungeling Bay that allowed Wright to create his own maps during development. SimCity was originally developed by game designer Will Wright. On Januthe SimCity source code was released under the free software GPL 3 license under the name Micropolis. Until the release of The Sims in 2000, the SimCity series was the best-selling line of computer games made by Maxis. The original SimCity was later renamed SimCity Classic. ![]() ![]() SimCity was Maxis' first product, which has since been ported into various personal computers and game consoles, and spawned several sequels including SimCity 2000 in 1993, SimCity 3000 in 1999, SimCity 4 in 2003, SimCity DS, SimCity Societies in 2007, and SimCity in 2013. SimCity is a city-building simulation video game, first released on October 3, 1989, and designed by Will Wright. MS-DOS CPU 286 6 MHz, 2 MB hard disk space SimCityĮarly cover arts of SimCity feature a jukebox-like design, with different versions depicting different cities and disasters.īrøderbund, Maxis, Nintendo, Electronic Arts, Superior Software/ Acornsoft and Infogrames Entertainment, SA (first European release)Īcorn Archimedes, Acorn Electron, Amiga, Amiga CDTV, Amstrad CPC, Atari ST, BBC Micro, C64, DESQview, DOS, EPOC32, FM Towns, iOS ( iPod Touch, iPhone and iPad), PC-98, GBA, OLPC XO-1, OS/2, Linux, Mac OS, Mobile phone ( Symbian or Java), NeWS, SNES, Tk, Unix, Windows, X11 TCL, Sinclair ZX Spectrum, Virtual Console ![]() For the series in general, see SimCity (series). For the 2013 game, see SimCity (2013 video game). This article is about the first installment in the series of computer and video games. ![]()
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